Wii dating sim
Without the support of straight people and other LGBT allies, then we are limiting the impact that the game could have on our dialogue with other people and with people in our own social circles.is representative of something larger in society today.As a gay man, I see this as more than just an opportunity for animated, onscreen eye candy and the possibility of a thousand fan-fiction tales being written.I see this as the first step in the right direction, considering dating sims are usually directed toward the heterosexual demographic in one form or another.You're browsing the Game FAQs Message Boards as a guest.
It's a bit of a surprise, then, that it took a whopping 14 years for the Sakura Taisen series to finally make it to the States.
In stark contrast to, say, Nippon Ichi's Disgaea or Atlus' Mega Ten games, however, it's a little easier to see why the series was initially judged to be the stuff of importers and otaku wannabes: Sakura Taisen is, first and foremost, a dating sim.
A dating sim with giant mystical energy-powered robots that duke it out in a strategy RPG setting, sure, but it's understandable that some publishers would be leery of bringing the game over in years past.
There's another reason for the initial hesitancy: this is a SEGA game, made by an internal SEGA team, and that originally only appeared on SEGA hardware.
The series eventually moved to the Play Station 2 when SEGA's hardware business crumbled, but the post-Dreamcast publishing environment was even less of a risk-friendly option in the early days, and thus, the series continued to be successful in Japan but only accessible to an American audience with a decent grasp of the Japanese language and the fiscal means to import things.